top of page

UW Breathe

An app showing University of Washington

students spaces on campus where they can go to engage in mindful practices that help restore from stress.

Deliverables

Mobile app prototype

Context

Class project

Collaborators

40 students

My role

UX Researcher

Content Team Leader

home.png
map.png
artgallery.png
Overview

*please note: I worked on user research and content; therefore, the visual designs above are the work of my group members who were on the visual design team. They are shown here to demonstrate the concept of the app, not to claim the work as my own.

Overview

Problem

​

The mental health of students at the University of Washington is suffering. Many students feel pressure to succeed in their academics at the cost of their health.  Further, students do not possess healthy habits to restore from stress. They are often unaware of resources and spaces on campus to practice healthy restoration.

​

Goal

​

Design an app for the UW Resilience Lab, showing students locations they can visit on campus to restore from stress.

​

Outcome

​

We created an interactive map that shows students places and activities on campus to restore from stress.  After learning about the different ways in which students like to restore from stress, we sorted the spaces and practices included in the map using these preferences (i.e. social, time alone, being active).

​

As a researcher,  I interviewed users to understand their frustrations, causes of stress, and goals in relieving stress. I was also the leader of the content team. In this role, I lead my team to design the different categories of locations on the map and decide what activities and spaces to include in each category.

How might we  teach students to replace their current habits for dealing with stress with more healthy resources and practices?

Final Design

Final Design

Design Thinking Process

Empathize
Define
Ideate
Prototype
Test
Literature Review

Literature Review

Considerations

Does technology create a disconnection from the physical world?

​

Does technology create stress?

​

What does it mean to truly 'do nothing' ?

​

How can one relieve stress?

Stress Reduction Theory & Attention Restoration Theory

Attention Restoration Theory
Screen Shot 2019-06-28 at 7.04.52 PM.png
Stress Reduction Theory
Screen Shot 2019-06-28 at 7.04.52 PM.png

Conclusion:

A demanding environment (and technology) causes stress and Directed Attention Fatigue.

​

A restorative environment can restore mental capacity.

User Interviews
Empathize

User Interviews

​

  • Semi-structured, in-depth interviews

  • Contextual "go along" interviews, where a user took us to a spot on campus that they go to restore from stress

Goals

We sought to understand:

  • The values the user holds

  • The challenges they face

  • Their goals

  • What restoration looks like to them

  • Where they go when they are stressed and what about the environment allows them to restore

We wanted to know: 

​

If/when/where/why students choose to take care of themselves when stressed or depleted and how our campus environment and technologies interact with that choice.

​

We asked users:

1. What locations, activities, or people give you stress?

2. What do you need to relax or destress?

3. What do you currently do to relieve stress?

Insights

Academics

(exams, grades)

Social

(crowds, parties)

Personal

(parents, roommates)

Need to have 

(music, nature, quiet)

Need to do

(walk, movie, sleep)

Need to go

(gym, bedroom)

Define

Define

Problem Statement

Students at the University of Washington are stressed, overwhelmed, and anxious too often. They often do not have effective strategies available to deal with these emotions.

Ideate

How might we  help students realize and utilize resources for mental health and restoration at The University of Washington?

Ideation

IMG_6487.jpg
UNADJUSTEDNONRAW_thumb_51ea.jpg
UNADJUSTEDNONRAW_thumb_5118.jpg
UNADJUSTEDNONRAW_thumb_51e8.jpg
UNADJUSTEDNONRAW_thumb_51e5.jpg
UNADJUSTEDNONRAW_thumb_511b.jpg
Prototype

Prototyping

2 Low-fi Prototypes to be built:

​

1. Subway-style map with curated paths

2. A map sorted by type of activity (social, active, etc.)

My role

As leader of the content team, I organized and lead our team to:

 

1. Curate paths for a map-style prototype

2. Brainstorm themes of activities and locations for the theme-based prototype

Designing Themes

Initial Brainstorm

Screen Shot 2019-08-19 at 11.43.58 AM.pn

Final themes

Restoring Through Others (Social)

Habitual Reflection (Ritual)

Be Creative (Creativity)

Restorative Personal Visualization (Generative)

Relax and Restore (Stillness)

Wake Up Your Body (Movement)

Then, we sorted locations on campus into the themes. Example:

Be Creative

Henry Art Gallery SkySpace

screen_shot_2014-02-05_at_10.49.04_am.pn
sky.jpg

image source: henryart.org

​

Practices: 

Turrell's work is meant to be taken in slowly, quietly, and over time.

 

1. Put on your favorite playlist and look up at the sky

​2. Meditate

Wake Up Your Body

Burke Gillman Trail

pasted image 0.png

Practices: 

1. Walking meditation

2. Noticing nature

Paper Prototypes

IMG_1487.jpg
Restorative_Practice.png

Storyboard

WechatIMG90.jpeg

Style Guide

Prototype 1

Typography.png
Colors.png
Appbars (2).png
Buttons (1).png

Low - Fi Prototypes

These were non-interactive, static prototypes that we could use to test the concept with users. 

Screen_Shot_2019-07-29_at_4.12.14_PM.png
unnamed.png
Test

User Testing

We each tested the prototypes with one user to discover their reaction to the concepts.

Insights

With feedback from around 40 users, we noticed the following patterns:

  • Users found the subway theme map confusing.

  • Users are interested in the spots and locations.

  • Users don't want to be overwhelmed by choices, they  simply want to be told what to do.

Iterate

Iteration

More appropriate visual language

Typography (1).png
Colors (2).png
Appbars (1).png
Buttons (2).png

Final Design

What I've Learned

I learned how to effectively collaborate across teams and functions.

​

I learned that simple, focused designed trumps features (especially when time is a constraint). 

​

bottom of page